Civilization 6 Review, Thoughts, First Impressions, & Verdict

Civilization 6 Review, Thoughts, First Impressions, & Verdict

Civilization 6 Review

Civilization 6 Review

With Sid Meier’s Civilization 6¬†released, we now want to have a Civilization 6 Review along with our thoughts and impressions.

First Impressions

Before we start our Civilization 6 review, here are the PC requirements specs:


  • OS: Windows 7 64bit / 8.1 64bit / 10 64bit
  • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
  • Memory: 4 GB RAM
  • Hard drive: 12 GB or more
  • DVD-Rom: Required for disc-based installation
  • Video card: 1 GB DirectX 11 Video Card (AMD 5570 or Nvidia 450)


  • OS: Windows 7 64bit / 8.1 64bit / 10 64bit
  • Processor: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
  • Memory: 8 GB RAM
  • Hard drive: 12 GB or more
  • DVD-Rom: Required for disc-based installation
  • Video card: 2 GB DirectX 11 Video Card (AMD 7970 or Nvidia 770 or greater)

Civilization 6 is on the Steam platform which uses the steam workshop for user content.

Civilization 6 introduces it’s cities with more detail and a bit more of a depth. It seems that when we were observing through the game mechanics, the developers made sure there was a more “fair” system in place that has a more practical approach.

Like you can’t just throw(build)¬†a Pyramid in the middle of a jungle. It actually forces you to correctly settle up cities, develop your stations, and train the correct units (military or not) to create the right turn based warfare and diplomatic systems in place.

We felt it’s as if the developers wanted Civilization 6 to be a more “down to earth/realistic sense” in this version. Unlike previous versions played where it felt much more sandbox, you could create more ridiculous scenarios (not to say in this version you can’t) but we feel that Civilization 6 has more rules to it to give it a more realistic feel.

With that comes the use and abuse of the tiles system. In this game, make sure you take some time to understand the impact and consequences of each tile to setup and create. (Of course, EVERY tile in each of these game series creates choices and consequences) but in this game, there is more strategy involved. It’s something you need to experience rather than read a description about.

Additionally to the tile system, we felt that they have reached a medium between Civilization 4 and 5, as now support units like medics and generals (great) can attach to and occupy the same tile as a regular unit like a combat pikeman. This was an interesting approach since Civilization 6 just gives us the intuitive message that they wanted a medium from their recent Civilization games to give somewhat a “consensus system” that people can feel has more consequence to your actions with a touch of realism.

Our first impression of this game is balanced and more cause and effect with a higher inclination of consequence.

In other words: This game emphasizes on increasing your strategy.

Civilization 6 Review


The graphics are very cartoony (as always). It has been slightly improved and what we found extremely beautiful is the water effects.


Civilization 6 Review

Bugs and annoyances

We did not experience any, and to add something else is, we were happy that the PC & graphics card requirements were much more lower than newer games.

Is It Worth It? & Verdict.

Civilization 6 is one of the most under viewed series. It gets washed away with titles like Gears of War.

It’s getting good reviews everywhere. We enjoyed it and if you’re a Civilization series fan, (or you know someone) get one for them or yourself for the holidays.

It is available now here: Sid Meier’s Civilization VI – PC